James Brocklebank
Motion Design & Direction
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Titanfall 2

COMPUTER GAME CINEMATICS

Reuniting with Spov, as part of a great team, on a really fun project, producing 6 cinematics for a computer game out in the Autumn.
I got involved early and was able to work on every part of the process from look dev, to pre viz, through to 3D animation, but I mainly worked on the FX and compositing in X Particles and AFX.
There were a lot of characters involved, for which we had designated character animators, but other than that, it was a very fluid process with everyone working across most shots. It was also my first job using Arnold renderer.
 

Titanfall 2

Computer Game Cinematics

Reuniting with Spov, as part of a great team, on a really fun project, producing 6 cinematics for the computer game, Titanfall 2.
I got involved early and was able to work on every part of the process from look dev, to pre viz, through to 3D animation, but I mainly worked on the FX and compositing in X Particles and AFX.
There were a lot of characters involved, for which we had designated character animators, but other than that, it was a very fluid process with everyone working across most shots. 

Client - Respawn
Studio - Spov
Creative Director - Miles Christensen
Designers and Animators - James Brocklebank, Julio Dean, Adam Roche, Mantas Grigaitis, Ian Jones, Andrea Braga
Character Animators - Rachel Chu, Fabiana Ciatti, Marco Gifuni,
Producer - Emma Middlemiss